Exploring the Landscape of Sports Technology (2021-2029)

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Sports Technology Market was valued at US$ 13.65 Bn. in 2021 and is expected to reach US$ 46.98 Bn. by 2029, at a CAGR of 16.7% during a forecast period.

Sports Technology Market Overview

The report insights about top players, market size, share, key drivers, challenges, opportunities, competitive landscape, market attractiveness analysis, new product launches, technological innovations, and growth contributors which helps to analyse the Sports Technology Market

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Sports Technology Market Report Scope and Research Methodology

The qualitative and quantitative data collected by primary research resources, free and paid databases, surveys, Google forms, etc. is further analysed by tools such as SWOT and PESTLE analysis to understand the Sports Technology market.

Sports Technology Market Regional Insights

A regional analysis typically includes a precise examination of market trends, competitive landscape, consumer behaviour, and regulatory environment in each region.

Sports Technology Market Segmentation

The technology segment with the biggest market share in 2021 was Smart Stadium. The use of smart stadium technology can help to enhance the fan experience, boost revenue, and enhance stadium security. Real-time information is provided on parking spaces, ticketing lines, and food concessions, among other things, using various sensors, cameras, and digital displays. By offering interactive seats, safe wireless connections, and high-definition television screens for live sports, IoT-based innovation solutions can help stadium design.

Soccer had the greatest market share of any sport in 2021, at%. FIFA gave team analysts the right to communicate with managers during live matches in real-time regarding player performance in March 2018. At the 2018 FIFA World Cup, the Video Assistant Referee (VAR) was initially used to aid on-field officials in making decisions. Technology can be used in soccer to gather useful information about a player's fitness and make defensible decisions. Digitalization also makes it possible for supporters to interact with football clubs outside of a 90-minute match. Because of this, despite its slow start, technological use in soccer has been expanding recently.

1. Global Sports Technology Market, by Technology (2021-2029)
• Devices
• Smart Stadium
• Analytics & Statistics
• Esports
2. Global Sports Technology Market, by Sport(2021-2029)
• Soccer
• Baseball
• Basketball
• Ice Hockey
• Football/Rugby
• Tennis
• Cricket
• Golf
• Esports
• Others

 

 

 

 

 

 

 

 

 

 

 

 

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Sports Technology Market Key Players

• IBM
• Ericsson
• Cisco
• Fujitsu
• SAP SE
• Oracle
• NEC
• LG
• Sharp
• Samsung
• Fitbit
• Apple
• Garmin
• Sony
• ARRI
• Panasonic Corporation
• Modern Times Group
• Activision Blizzard
• Valve Corporation
• Tencent
• CJ Corporation

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Key questions answered in Sports Technology Market are:

  • What is the Sports Technology market size of the dominating region?
  • What was the Sports Technology market size in 2022?
  • What is the expected Sports Technology market size by 2029?
  • What is the growth rate of the Sports Technology Market?
  • Which are the factors expected to drive the Sports Technology market growth?

Key Offerings:

  • Past Market Size and Competitive Landscape (2018 to 2021)
  • Past Pricing and price curve by region (2018 to 2021)
  • Market Size, Share, Size & Forecast by different segment | 2022−2029
  • Market Dynamics – Growth Drivers, Restraints, Opportunities, and Key Trends by region
  • Market Segmentation – A detailed analysis by segment with their sub-segments and Region 
  • Competitive Landscape – Profiles of selected key players by region from a strategic perspective 
    • Competitive landscape – Market Leaders, Market Followers, Regional player
    • Competitive benchmarking of key players by region
  • PESTLE Analysis 
  • PORTER’s analysis 
  • Value chain and supply chain analysis 
  • Legal Aspects of business by region
  • Lucrative business opportunities with SWOT analysis 
  • Recommendations 

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