Mmoexp Madden 23 :Make low awareness QBs have less options

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As always, there is discussion about the vision cone and its legacy in this thread. In a general sense, I would say OS users appreciate what the vision cone tried to do, but they tend to think it was sort of ugly. They want something like it, but they don't want exactly that concept

Shade aside, there is a balance to be considered here with Madden 23 ltds quicksell coins this stuff, and part of that balances goes back to education itself. The NFL has finally started to open up in recent years and give more insider knowledge to the general public, and so I do think the discourse about the game of football is being elevated. However, it's a long process to get to a point where this knowledge gets to enough people to make "teaching football" less of a priority in video games and beyond.

As always, there is discussion about the vision cone and its legacy in this thread. In a general sense, I would say OS users appreciate what the vision cone tried to do, but they tend to think it was sort of ugly. They want something like it, but they don't want exactly that concept back. One of the ideas thrown out there for a "modified" version of the vision cone comes from Broncos86:

Tie awareness to how many routes a QB can throw to and the adjustments that can be made at the line. It makes no sense that a QB with a 50 AWR can effectively be put into the hands of the player and have 5 routes accessible and readable and every audible the player wants.

Make low awareness QBs have less options on the field. A rookie QB with low awareness will be lucky to get through more than 2 progressions. This would make designating the primary WR important on the field and it would simulate a low AWR QB effectively "staring down" his WR. Maybe he goes to his 2nd progression, and lucky if he has a third.

Then, make audibles limited. You shouldn't have the entire playbook at your fingertips at the line as a rookie QB. Limit which audibles are accessible and limit that audible to ONE. No changing the play 3 times at the line.

I think this is where you would run into the first fight between sim users and competitive users. We've gone down the audibles and hot routes road before with limiting them based on certain factors. In general, the competitive crowd does not like it. Again, I don't like splitting the users up when it comes to cheap MUT 23 ltds this stuff, but I do think there might be some wiggle room here if it's simply tied to bad quarterbacks. I don't think many competitive players are tanking their QB position.

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